A room number
isn’t the whole journey.
Students need to know where to go, what to expect, and whether a place fits the time they have.
14:30
MARK101 Tutorial
Room 2.70 · Block 19
Which entrance?
Which floor?
A campus is more than a map.
A timetable can give a student a room number without explaining how to reach it. A campus directory can identify a library without showing its floor. A classroom may have a gap between lectures, but a blank timetable does not establish that it is physically empty or permitted for student use.
For a new student, a class in a separate building adds another transition to figure out. For someone who needs a step-free route, knowing the destination is only useful if the path works too. And “meet at the food court” still leaves the last part of a meeting unclear.
Build a mental picture of buildings, entrances and floors.
Find a study option that fits a specific gap in the day.
Understand a lift-based alternative before setting off.
Grounded in a real campus.
Honest about what we know.
The design connects official campus information, a saved teaching timetable and firsthand campus observations. Together they identify useful destinations and the transitions a student needs to understand.
Facilities are distributed across floors and the neighbourhood.
UOWD documents its Ground-floor cafeteria, Level 1 café and lounge area, and Level 2 prayer rooms. It also describes collaborative and quiet library spaces and nearby dining options. This supports connecting indoor destinations with the surrounding campus area.
UOWD · Campus facilitiesTimetable gaps are useful signals, with limits.
The local analysis of the captured Autumn 2026 timetable counted 1,174 listed sessions and 146 gaps between listed classes within weekday room envelopes. The source contains invalid date ranges, unassigned sessions and combined room labels. These are analytical observations, not confirmed date-specific vacancies or bookable space.
The application therefore uses a separate, consistent sample Monday. It labels a room as having a “Timetable gap” rather than promising real availability or permission.
Read the saved room-gap analysisStudent essentials extend beyond the university.
Mediclinic identifies its Al Sufouh clinic in Block 10 and a walking connection from Knowledge Village tram station. The map includes these as neighbourhood destinations alongside food and recreation.
Mediclinic · Location and contactOne place to see how
your campus day fits together.
The interactive miniature campus turns destinations into places you can recognise and explore. The model is the working interface: selecting a class reveals its building and floor; selecting a room connects its schedule with directions.
See beyond the façade
Separate the building’s floors, open a detailed level and inspect a room or amenity.
Look ahead
A small time control changes room states and filters, helping students plan for after class.
Connect indoors and outdoors
Choose your starting place, travel between floors and buildings, and confirm arrival before your next journey.
Choose a step-free path
A lift route changes both the directions and the path drawn through the model.
Meet without constant tracking
Temporary meeting pins have a chosen audience, visible expiry and manual removal. No continuous location is collected.
Choose the view you need
Overview, My Day, Vacant Rooms and Explore organise the same campus around different tasks.
Less uncertainty.
More room for student life.
The intended benefit is a clearer decision before moving: where a class actually is, how to reach it, what is scheduled there, and where to meet afterwards. Spatial context can support orientation while time-aware information helps students make use of breaks.
The 3D presentation is purposeful. Floors separate to explain vertical space. A route crosses the neighbourhood to explain a change of building. Room colours always have text equivalents, and the destination lists provide a keyboard-accessible way through the same experience.
A finished experience,
with illustrative data.
Explore every UOWD floor from Ground to Level 6, and Block 19’s Level 2. Find individual printers, chargers and vending machines, report a problem, then choose an available alternative. Parking landmarks and the sports area connect the wider neighbourhood.
Room layouts, furniture, capacities, routes, travel times, schedules, device reports and friend pins are simplified or simulated. The app is an independent DesignAthon submission, not an official UOWD service.